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Christopher Yee
Christopher Yee
Designer | Developer | Maker
Napier, New Zealand

Summary

Digital Media Specialist with over ten years of experience. with a wide background in many forms of digital media, from 2D illustrations to animated features to video games and everything in between.
I possess a highly technical expertise leading to the application of creative processes into areas of development, such as web design or game development to bring the product to a high-quality finish and closer to what the client envisions.

Skills

CompositingDigital PaintingStoryboarding3D Animation3D Modeling3D VisualizationDigital SculptingMel ScriptingGame DevelopmentMarketing IllustrationVector IllustrationStorytellingFilm EditingWritingTraditional ArtScreenwritingActionScriptWeb DevelopmentVideo Production

Software proficiency

123D
123D
3ds Max
3ds Max
After Effects
After Effects
AutoCAD
AutoCAD
Blender
Blender
DAZ Studio
DAZ Studio
GIMP
GIMP
Illustrator
Illustrator
LightWave 3D
LightWave 3D
Maya
Maya
Photoshop
Photoshop
SketchUp
SketchUp
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
xNormal
xNormal
Flash
Flash
Premiere
Premiere
GameMaker: Studio
GameMaker: Studio
MotionBuilder
MotionBuilder
Dreamweaver
Dreamweaver
Terragen
Terragen
Rhinoceros
Rhinoceros
mental ray
mental ray
Adobe Lightroom
Adobe Lightroom
PaintShop Pro
PaintShop Pro
Sketchfab
Sketchfab
Word
Word
Acrobat
Acrobat
Mixamo
Mixamo
Game Textures
Game Textures
Animate
Animate
Bridge
Bridge
Joomla
Joomla
XD
XD
WordPress
WordPress

Productions

    • Video Game
      Unnamed Game Project
    • Year
      2017
    • Role
      3D Character Animator
    • Company
      Razor Edge Games
    • Video Game
      Dragon Master Spell Caster
    • Year
      2009
    • Role
      Technical Artist
    • Company
      Stickmen Studios
    • Video Game
      Kung Fu Funk
    • Year
      2010
    • Role
      Technical Artist
    • Company
      Stickmen Studios
    • Video Game
      Doc Clock: The Toasted Sandwich of TIme
    • Year
      2010
    • Role
      Technical Artist
    • Company
      Stickmen Studios
    • Video Game
      Transformers Prime: Terrorcon Defense
    • Year
      2010
    • Role
      Animator
    • Company
      CerebralFix

Experience

  • Digital Media Specialist and Owner/Operator at Chromium Yeti Limited
    New Zealand
    November 2011 - June 2021

    • Designed and created 3D production art and provided consultation for large-scale, long-term video animation projects.

    • Developed conceptual proofs for construction projects.

    • Developed and produced health and safety animated features.

    • Kept all projects within time frame spec.

    • Maintained schedule and resource flexibility with the client.

  • Graphic Design Volunteer at ConZealand
    New Zealand
    March 2020 - July 2020

    Designed and developed video slide assets to be used for the Hugo Awards Nominee video as well as a variety of Zoom backgrounds for panel/webinar use throughout the global convention, Worldcon.

    Reported to Promotions Division Head.

  • Web and Graphic Design Tutor at ACG Yoobee School of Design
    Wellington, New Zealand
    April 2018 - December 2018

    • Delivering Level 5 course materials, teaching classes of up to 20 students that focused on developing core creative skills.

    • Delivered materials covered basic creative ideation, design foundation, print processes, responsive web-based interactive platforms and motion graphics.

    • Graded assignments, providing industry level feedback.

  • Advertising, Marketing and Promotional Role at Christchurch Brick Show
    Christchurch, New Zealand
    September 2014 - July 2018

    • Designed marketing graphics for community-wide promotion for the Christchurch Brick Show events.

    • Established and maintained contacts with printing firms.

    • Engaged with the Christchurch City Council for marketing in public spaces as well as city libraries.

  • Character Animator (Remote) at Razor Edge Games
    United States of America
    June 2017 - July 2017

    • Worked with a dynamic team with members from remote locations globally

    • Translated live-action video footage onto developed game character rigs for Unity

    • Met criteria for weekly animation assignments

  • Short Course Tutor at ACG Yoobee School of Design
    Christchurch, New Zealand
    May 2014 - September 2016

    • Designed, implemented and delivered course materials, taught classes of up to 20 students in a wide variety of subjects.

    • Delivered classes material on Photo Manipulation, Film and Animation and UI/UX Design.

    • Onsite as well as offsite teaching in schools based within the state and out of state.

    • Generated interest in the subjects for future enrolments into tertiary education at ACG.

  • Relief Tutor at ACG Yoobee School of Design
    Christchurch, New Zealand
    January 2013 - September 2016

    • Substitute Tutoring for Diploma level classes, both short and long term.

    • Ensured students received consistent and quality learning of course materials in line with deliverables.

    • Graded assignments, providing industry level feedback.

    • Assisted with curriculum updates and improvements.

  • iCreate Tutor at ACG Yoobee School of Design
    Christchurch, New Zealand
    March 2016 - May 2016

    • Delivered course materials, taught classes of up to 20 students that focused on developing core creative skills.

    • Delivered materials covered basic creative ideation, print processes, web based interactive platforms and animation and film principles.

    • Graded assignments, providing industry level feedback.

    • Assisted with curriculum updates and improvements.

  • Curriculum Designer & Game Art Tutor - Diploma Level 7 at ACG Yoobee School of Design
    Christchurch, New Zealand
    February 2014 - July 2015

    • Designed, implemented and delivered relevant curriculum materials for Teaching and Learning for a Level 7 Diploma in Game Art.

    • Supported principal tutors with additional material.

    • Primary Game Engine Support for both students and tutors.

    • Graded assignments, providing industry level feedback.

    • Assisted with curriculum updates and improvements.

    • Covered a range of topics including Developmental processes of the Game Art Pipeline, Analytical brainstorming and problem-solving, Iterative development with Agile & Scrum methodologies and Level design principles.

    • Organized regular peer review of major assignments from industry mentors.

  • Web Designer & Developer at NetRight
    Rangiora, New Zealand
    December 2013 - February 2014

    • Maintained several of NetRight’s responsive client websites.

    • Updated store inventory entries as per client request.

    • Overhauled backend accessibility and functionality for simplified control for the client.

    • Created and prepared advertising and marketing materials for print.

    Environments: Joomla

  • 3d Animation Tutor at Natcoll Design Technology
    Christchurch, New Zealand
    July 2012 - November 2012

    • Delivered 3D Animation teaching materials.

    • Covered animation principles and how to tell stories at an industry level.

    • Covered practical material including Story Concepts, Scripts & Storyboards and Animating using a 3d software package.

    • Maintained regular updates of online course materials through educational content management systems.

    • Graded assignments, providing industry level feedback.

    • Assisted with curriculum updates and improvements.

  • Technical Artist at Stickmen Studios
    Christchurch, New Zealand
    May 2008 - November 2011

    • Specialised in 3D art asset creation and implementation.

    • Ensured art assets created worked in conjunction with the game engine.

    • Delegated and mentored junior 3D artists.

    • Grew into ad hoc Scrum Master of company