First 3d game to be created by Stickmen Studios. My role was effectively the 3d Artist, so I had to model, texture and animate four of the five dragons as well as model, texture and animate all of the four riders, all requiring low resolution, low poly techniques. Subsequently were the environmental props which included various arena landscapes, buildings and miscellaneous scattered debris, as well as special effects for magical attacks. All models had to conform with Emergent Gamebryo engine specifications, which lead to some creative workarounds at times.